

Although not a novel idea, its implementation is effective and relatively new for video games. Wormwood Studios cleverly uses the metaphor of robots to explore the human condition.

Horatio and Crispin witness the disintegration of society and question the nature of existence as their small quest to recover a power core becomes, as quests are wont to do, much larger.Ī playthrough of Primordia catalyzes thoughts on theology, justice, identity, and the meaning of existence. He leaves the wasteland and enters the fallen city of Metropol, which is governed by a despot with murky ambitions. Horatio is a believer, and when his power core is stolen by a pugnacious hostile, he undertakes a journey to reclaim his property. To others, humans are a weakness best forgotten: an imperfect prototype and a dangerous source of superstition. To some of the robot populace, Man is God: the first Builder, who built His children in His image. Horatio and Crispin live in a harsh, post-apocalyptic world in which humans play an uncertain role. In any other game, he might have seen success, but in Primordia, he is incongruous and distracting, and your enjoyment of the game will hinge upon your tolerance for his antics. Crispin is thus the perfect sidekick… but not in Primordia. He’s also useful for solving puzzles and offering hints to the novice adventure gamer still groping for clues in the wasteland.

Equipped with a mag-lev unit and a sarcasm subroutine, Cripsin has an artillery of quips, witticisms, jeers, and puns for every situation that helps temper Horatio’s stoicism. Enter Horatio Nullbuilt v.5 and his sidekick Crispin, built by Horatio himself. Video games have a long tradition of sidekicks: Mario and Luigi Link and Navi Jak and Daxter Gordon Freeman and Alyx Vance Layton and Luke.
